Record Live Media
Record your camera, screen, microphone, or a combined source directly in your browser.
Record Live Media
MediaBetaRecord your camera, screen, microphone, or a combined source directly in your browser.
Select Source
Choose what to record
Configure Settings
Video, audio and quality
Start Recording
Record your media
Save & Download
Preview and download
Choose one or more sources to record.
You will be prompted to allow access to your devices only when previewing or recording.
Camera preview
Preview will appear here
Enable preview to grant permission and check your source.
Configure your recording preferences.
Make sure everything is ready and start recording.
Your recording will appear here.
Your recording will appear here
Start recording to see the result
Recordings are processed locally in your browser. We do not upload or store any data.
Record Live Media helps you capture short demos, walkthroughs, webcam clips, narrated screen recordings, and audio notes without installing desktop software. The recording stays in the browser until you download it.
Choose camera, screen, microphone, or a combined screen recording with a camera overlay for picture-in-picture demos.
Creators, support teams, teachers, QA reviewers, product managers, and developers can record quick evidence or walkthroughs.
Use camera for direct updates, screen for tutorials, microphone for notes, and camera plus screen when a face overlay adds context.
Capture, preview, and download happen locally. Browser permissions decide which camera, microphone, or screen can be used.
Resolution, frame rate, audio bitrate, countdown, and max duration affect clarity, file size, and recording reliability.
Enable preview first, confirm the right source, keep long recordings modest, and choose Auto format for the best browser fallback.
Records a webcam feed, with optional microphone audio. Use it for talking-head updates, quick intros, and short personal messages.
Records a browser tab, app window, or entire screen. It is best for tutorials, support walkthroughs, QA evidence, and product demos.
Records audio only. Choose this for voice notes, narration drafts, meeting snippets, or when no visual context is needed.
Records the screen as the main view and draws the camera on top. The overlay keeps the camera aspect ratio so faces are not stretched.
Controls the requested capture size. 1080p is a good default; 720p is lighter, while 1440p or 4K need a stronger device and can create larger files.
Controls motion smoothness. 30 FPS works for most recordings. Use 60 FPS for fast UI motion or gameplay, and 15-24 FPS for smaller, calmer recordings.
Choose the default microphone, a specific input device, or no audio. Higher audio bitrate improves clarity for speech but increases the output size.
Auto tries MP4 when the browser supports it and uses WebM when that is the reliable choice. Browser MediaRecorder support determines the final options.
Countdown gives you time to prepare before recording starts. Max duration stops recording automatically and helps avoid very large in-memory files.
In Camera + Screen mode, position chooses the corner and size controls how much of the screen the camera covers. Overlay changes update live in preview and recording.
Auto format tries MP4 when the browser can record it and falls back to WebM when needed. WebM is widely supported by MediaRecorder, while MP4 support depends on the browser and operating system.
No. Camera, screen, and microphone recordings are captured in your browser and saved as local blobs for download.
Camera, microphone, and screen access require explicit browser permission. The tool only requests access after you click to preview or record.
Yes. Choose Camera + Screen to capture the shared screen as the main video and place the camera as a picture-in-picture overlay.
MediaRecorder support varies by browser. Auto format tries MP4 first when supported and falls back to WebM when that is the reliable option.
Screen audio support depends on the browser and operating system. The tool focuses on microphone audio, with a screen microphone option for narration.
The media tracks are stopped, the recording blob is prepared, and a preview plus download button appear in the result section.
No. Recordings are stored in memory as browser object URLs. Download the file before closing or refreshing the page.
Long recordings can use a lot of memory. Lower the resolution, lower the frame rate, or set a max duration for more predictable results.
Yes. In Camera + Screen mode, the overlay position and size update live in the preview canvas and in the recording stream.